local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = {}
L0_1.group_id = 133003007
L1_1 = {}
L2_1 = {}
L2_1.config_id = 7001
L2_1.monster_id = 21010201
L3_1 = {}
L3_1.x = 2776.456
L3_1.y = 260.904
L3_1.z = -1301.384
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 280.318
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.area_id = 1
L3_1 = {}
L3_1.config_id = 7002
L3_1.monster_id = 21010201
L4_1 = {}
L4_1.x = 2779.115
L4_1.y = 261.488
L4_1.z = -1305.223
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 288.779
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 26
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 7003
L4_1.monster_id = 21010502
L5_1 = {}
L5_1.x = 2772.951
L5_1.y = 260.097
L5_1.z = -1289.321
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 218.887
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 26
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.area_id = 1
L5_1 = {}
L5_1.config_id = 7004
L5_1.monster_id = 21010701
L6_1 = {}
L6_1.x = 2776.868
L6_1.y = 261.175
L6_1.z = -1302.823
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 275.475
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 26
L5_1.drop_id = 1000100
L5_1.disableWander = true
L5_1.area_id = 1
L6_1 = {}
L6_1.config_id = 7005
L6_1.monster_id = 21010701
L7_1 = {}
L7_1.x = 2777.241
L7_1.y = 260.58
L7_1.z = -1296.098
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 270.405
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 26
L6_1.drop_id = 1000100
L6_1.disableWander = true
L6_1.area_id = 1
L7_1 = {}
L7_1.config_id = 7006
L7_1.monster_id = 21010201
L8_1 = {}
L8_1.x = 2776.928
L8_1.y = 260.286
L8_1.z = -1294.532
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 276.073
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 26
L7_1.drop_id = 1000100
L7_1.disableWander = true
L7_1.area_id = 1
L8_1 = {}
L8_1.config_id = 7007
L8_1.monster_id = 21020101
L9_1 = {}
L9_1.x = 2781.529
L9_1.y = 260.563
L9_1.z = -1291.403
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 265.125
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 26
L8_1.drop_id = 1000100
L8_1.disableWander = true
L8_1.area_id = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1007028
L2_1.name = "ANY_MONSTER_DIE_7028"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_7028"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_7028"
L2_1.trigger_count = 0
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 2
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L5_1 = 7001
L6_1 = 7002
L7_1 = 7003
L8_1 = 7004
L9_1 = 7005
L10_1 = 7006
L11_1 = 7007
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L4_1[7] = L11_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_7028"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_7028 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "133003925"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_7028 = L1_1
